To Develop A Software Application To Help Improve Key Stage One (Ks1) Children's Phonetic Skills

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[To Develop a Software Application to Help Improve Key Stage One (KS1) Children's Phonetic Skills]

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Table of Contents

CHAPTER 1: INTRODUCTION1

Background1

Aim3

Objectives3

System objectives4

Report objectives4

Deliverables4

Research deliverable4

System deliverable5

Report objectives5

CHAPTER 2: LITERATURE REVIEW6

CHAPTER 3: METHODOLOGY19

Introduction19

Selecting a methodology19

Features of my project20

Rad advantages21

Rapid application development (RAD) & Agile22

Chapter 1: Introduction

This dissertation examines and assesses the implementation of a software application for coaching children's Key stage one (KS1) phonic skills. The first part of the thesis provides an overview displaying the key contributions of academic scholars through research undertaken concerning the stimulus behind the phonetic applications development, a concrete assessment was undertaken, constituting of an examination of the methodical approach in order to accomplish the ambition of releasing the final application.  Critical emphasis has been placed on the research strategy in order to gage the reasoning for the approach that has been given substantial depth.

The phonetic application encapsulates a collection of interactive activities that enlighten children's thinking whilst providing encouragement towards enabling the child to assess individual letters, sounds and the merging of letter blends. The focal point of the application will place concentration upon enabling young children with difficulties in reading and writing, to acquire a pragmatic approach that combines simplicity and efficiency. This method will enable an augmented level of understanding and aptitude that provides the child with a concrete platform to build from.

Background

The emergence of the computer has propelled and provoked the thoughts of academic scholars and computer scientists, in order to strive towards designing and implementing crucial computing technologies capable of cementing themselves within the educational province in collaboration for instructional purpose. Delving into history the initial accessibility of such technological advancement in regard to educational purposes within the computing division and sector was constrained to large educational institutions in particular Universities. Conversely the preceding two decades have displayed immense strides in the advancement of computing technology in conjunction with educational use, particularly through software development alongside hardware capabilities regarding computer technologies. The distribution channels have rapidly changed enabling a wider audience to utilise each component and cater it specifically to the educational purpose in question. The formulation of such technological ability has proceeded to a widespread and varied range of extensively complex and innovative proposals configured towards creating quality and ever growing educational computing advancements. The significance of such technological advancements alongside the increase in accessibility and necessity for educational computing technologies to help facilitate teaching methods that become the bedrock of learning processes has flourished immeasurably. The scope of this result can be seen within all sectors and levels throughout the educational system, the performance of critical computing resources has been depicted as immensely important on a prevalent scale. This can be examined immediately, as this can be evidently apparent in the observation of students studying in such institutions such as Universities, in which such facilities are utilised, particularly Virtual Learning Environments (VLEs). De Montfort University deploys a VLE called blackboard in order to facilitate interaction and support towards an individual's learning process. This style of educational learning can also be witnessed through ...
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