Abstract

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Abstract

In this study we will analyze the impact of Video games on teenagers. Videogames have come and gone, and the video game player, have noticed continual and, what seems, gradual increase in everyday violence, not just in video games. When an article or person(s) states that violence in today's media is getting out of control, I would agree, but conversely, that is exactly what articles and people were saying 10 years ago when overall media was the lot less violent than what is deemed as violent today.

Table of Contents

INTRODUCTION3

METHODOLOGY3

QUANTITATIVE RESEARCH4

QUALITATIVE RESEARCH4

DISCUSSION AND ANALYSIS5

CONCLUSION/ RESULT20

MLA Research Paper

Introduction

When one says video games are bad, in an emotional sense, and furthermore have no other comments as to why video games are bad, one would assume that video games are bad. Having heard no other opinion on matter, deeming video games as bad would be logical reasoning. This was my first problem. I have neither read nor heard anything that would deem video games as safe in the short term scheme.

So, to weed through all articles deeming video games bad, and deciding which articles held precedence over another, was, to say least, difficult. When choosing articles that I would deem relevant to my paper, I narrowed my search on more recent documents that seemed interested in proving fact that there are hazards with playing video games, and what those hazards were. (Ye p.36) Out of those documents I have gathered the thesis for basis of my paper; playing or observing violent video games is the cause of increase in aggressive thoughts and aggressive behavior, and ultimately desensitizes young teenagers to violence.

Methodology

Quantitative Research

A scientifically calculated sample of persons from a community is asked a set of questions on a survey to determine the frequency and percentage of their responses. 240 persons, 79%, of a sample community, said they are more assured of their individual future today than they were a year ago. Because the experiment dimensions is statistically legitimate, the 79% finding can be projected to the whole community from which the experiment was selected. Suggest put, this is quantitative research.

Generally, researchers request experiment sizes which will yield outcome with at smallest a 95% self-assurance grade (which means that if you recurring the survey 100 times, 95 times out of a century, you would get the identical answer) and a plus/minus 5 percentage points margin of error. Many review trials are conceived to produce smaller margins of mistake.

Qualitative Research

Participants are inquired to reply to general questions and the interviewer or assembly moderator searches and explores their answers to identify and characterise peoples' insights, opinions and sentiments about the theme or concept being considered and to determine the degree of affirmation that lives in the group. The value of the outcome from qualitative study is directly reliant upon the skill, experience and sensitivity of the interviewer or assembly moderator.

This kind of research is often less costly than surveys and is exceedingly productive in obtaining information about peoples' communications desires and their answers to and views about ...
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