I would take this opportunity to thank my research supervisor, family aND friends for their support and guidance without which this research would not have been possible.
DECLARATION
I, [type your full first names and surname here], declare that the contents of this dissertation/thesis represent my own unaided work, and that the dissertation/thesis has not previously been submitted for academic examination towards any qualification. Furthermore, it represents my own opinions and not necessarily those of the University.
Signed __________________ Date _________________
ABSTRACT
Creativity is an important factor for the designers. Creative tools, like brainstorming, have been introduced in order to enhance it. This report is an investigation of one factor which can affect designer's creativity and more specifically it investigates if and how the visual animations can be used to sublimely invoke designer's creativity. The experiments of this report are Based on a theoretical model of creativity, the Axiomatic Theorem of Design which formulates the concept of design problem into three parts: environment, product and product requirements. The experiments use a method which visualizes to the designers the 2 parts of the theorem (environment and product requirements) in order to establish whether or not it has an effect on the creativity process. With self-report techniques and statistical methods the results of the experiments established that this method can affect positively the designers by increasing the generation of Valuable ideas and increase their creative process by increasing their concentration and perception for the design model.
Table of Contents
ACKNOWLEDGEMENTII
DECLARATIONIII
ABSTRACTIV
CHAPTER 1: INTRODUCTION1
Background of the research1
Measure of stress Levels4
Hypothesis to the experiment4
CHAPTER 02: PROCEDURE5
Experiment Phase 15
Set up of the Experiment5
Apparatus6
Description of the apparatus6
Sample of photos:6
Experiment Phase 28
Design of the Experiment8
Task8
Requirements and Product Environment9
Performance Requirements9
Structural Requirements10
Apparatus of Experiment10
Note:10
Description of apparatus11
CHAPTER 03: METHODS, ASSUMPTIONS, AND PROCEDURES13
Diagram for Methodology13
Description of the Diagrams13
Justification of the methodology14
Why self-report techniques?14
Psycho-physiological measurements16
Other parts of the Methodology17
Statistics24
Synthesis &Evaluation24
Phases in the design process24
Evaluation Step by Step25
1st Step: Synthesis25
2nd Step: Evaluation25
Performance requirements:26
Heat balance:26
Structural Requirements27
Technical Requirements27
CHAPTER 04: RESULTS28
Results Based on Questionnaires28
Tables from Experiment Phase 128
Evaluation Method29
Graphs31
Table 1: Evaluated ideas from 2nd experiment36
Table 2: Mean and mode for the participants37
Table 3: Number of times that the photos affected the participants37
Representation in graph37
CHAPTER 05: EVALUATION39
Questionnaires39
Interviews40
Categories40
Evaluation of their interview42
Statistics44
CHAPTER 06: CONCLUSION45
Future Work45
REFERENCES47
Books/Articles/Journals47
Information about Desert conditions51
Internet sites51
Books51
Information about Vehicles in sand, desert51
Internet sites51
Books52
Articles52
Reference from the images Collected52
APPENDICES54
Appendix 4: Questionnaire54
Confidentiality54
Data Protection54
Questions55
Appendix 5: Interview Questions56
Interview56
Appendix 16:58
Standardized Open-Ended Interview58
Likert type:58
Type of question58
Ordinal scale59
Example of the Evaluation59
How the data are collected59
Evaluation Tables63
CHAPTER 1: INTRODUCTION
Background of the research
Mathematical models of creative process are beneficial for developing tools to enhance the design creativity. With the mathematical model, factors affecting the creative design could be better understood. It has been argued that there is a fundamental flaw in the mathematical exploration of design activities: if design can be studied mathematically, then randomness in design will disappear and in turn there will be no room for design creativity.
One mathematical model that has been developed is the Axiomatic Theory of Design Modelling which is the model that has been used in order to design and evaluate the ...