[The Use of Virtual Gaming in the Teaching of the English Language at Lower Secondary]
By
Acknowledgement
I would take this opportunity to thank my research supervisor, family and friends for their support and guidance without which this research would not have been possible.
DECLARATION
I [type your full first names and surname here], declare that the contents of this dissertation/thesis represent my own unaided work, and that the dissertation/thesis has not previously been submitted for academic examination towards any qualification. Furthermore, it represents my own opinions and not necessarily those of the University.
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Abstract
In this study we try to explore the concept of virtual gaming in a holistic context. The main focus of the research is on English language learning and its relation with virtual games. The research also analyzes many aspects of interactive games and tries to gauge its effect on English language learning. Finally the research describes various factors which are responsible for English language learning and tries to describe the overall effect of interactive and virtual games on English reading, writing and speaking skills. The purpose of this study was to design a game-based online English vocabulary learning environment entitled “Magic Rainbow English Island”. This learning environment consists of game-based courseware and competitive activities for elementary school students' self study outside the classroom setting. This game also adopts Artificial Intelligence technology to provide adaptive individualized learning materials, challenges and advice to satisfy the various needs of different learners, and to achieve the various goals of different individuals. Two game modes are provided, namely barrier mode, and multi-battle mode. There were 28 fifth grade students and two teachers who participated in the evaluation. The outcomes of this research are presented in terms of the following dimensions:(1) The environment can enhance student's learning motivation; (2) students can improve their English vocabulary abilities through this learning environment; (3) the multimedia learning material can assist students' vocabulary development in terms of listening, pronunciation, reading and spelling; and (4) the competitive activity, multi-battle mode, is more enjoyable than barrier mode.
Table of Content
ACKNOWLEDGEMENTII
DECLARATIONIII
ABSTRACTIV
CHAPTER 1: INTRODUCTIONXI
CHAPTER 2: LITERATURE REVIEWXV
Methodological Frameworkxix
Research Designxx
Design of the Game-Based English Learning Environmentxx
Learning Content Designxxi
Game designxxii
Overall Results of Evaluationxxiii
Learning performancexxiii
Analysis of questionnaire and interviewxxv
The improvement of game activity should consider learning purposexxvi
Language Learning and Teachingxxix
Learningxxx
Teachingxxx
Teaching Methodologyxxxii
The Role of Teachers and Learners in the Classroomxxxiv
The Role of Grammar in Language Teachingxxxvi
Function of Taskxxxviii
Task Componentxl
Communicative Competence in Language Teachingxli
Discourse Competencexlv
Linguistic Competencexlvi
Actional Competencexlvi
Socio-Cultural Competencexlvii
Strategic Competencexlviii
Competency in Language Teachingxlviii
General Concept of Structure and Grammarxlix
Traditional Grammarli
Formal Grammarli
The Importance of Structureli
General Concept of Gamelxi
The Advantages of Using Gameslxvi
Research Variableslxx
The Population and Sampleslxxi
Populationlxxi
Samplelxxi
Research Instrumentlxxiii
The Validity of the Testlxxv
The Reliability of the Testlxxvi
The Material of the Testlxxvii
The Technique of Data Analysislxxvii
CHAPTER 3: DISCUSSION & RESULTSLXXIX
Nature of Datalxxix
Ethical Considerationlxxix
Reliability & Validitylxxx
Data Analysislxxx
Description of the Datalxxx
The advantages of using games in language teaching and learninglxxxi
Games motivate learnerslxxxii
Games promote learners' interactionlxxxiii
Games improve learners' language acquisitionlxxxiii
The Post-test Results of the Present Tenselxxxiv
The Post-test Results of the Past Tenselxxxvi
The Post-test Results of the Present Continuous Tenselxxxvii