The objective of this research is to explore the reasons and the drivers, which contribute to the viewership of the advertisement, which are related to the purchase and the decision making of the toys. The research is basically aimed to the customer and not to the consumers, means that the parents are asked to fill the questionnaire, in order to get their demographic information and through analysis, gauge their behavior, in relation with the variables and their relation among each other.
Survey Research Design
Specifically for this research, we have opted to get the information from the parents of the children, regarding their influence and schedule of their children; furthermore the number of children and the preference of the type of toys are being collected through the instrument (questionnaire). The entire variables are categorical, so that the result can be interpreted in the form of consumer groups and prominent categories can be created from changing the marketing strategy accordingly.
Sample Characteristic
The first and the foremost assumption are related to the distribution of the population. While choosing the sample from our population, we assume that the population is normally distributed and the probability of the true representative is equal throughout the population. The simple random sampling method has been used as normal distribution is assumed. The sample we have chosen includes parent, who have children. The assumption is highly probable that these parent and their children, with different intensity, engage themselves is the purchase decision and purchases of the toys.
Survey Research Finding
Case Processing Summary
Cases
Valid
Missing
Total
N
Percent
Percent
N
Percent
Age of Child/Children * Toy Types
14
77.77778
4
22.22222
18
100
Age of Child/Children * Toy Types Cross tabulation
Toy Types
Educational
Board Games
Electronic Games
Arts and Crafts
Age of Child/Children
3-5 years
Count
1
0
0
0
% of Total
7.14285714
0
0
0
6-8 yearss
Count
4
2
0
0
% of Total
28.5714286
14.28571
0
0
9-11 Years
Count
0
0
3
0
% of Total
0
0
21.42857
0
12-15 Years
Count
0
0
2
1
% of Total
0
0
14.28571
7.142857
16 and up
Count
0
0
0
1
% of Total
0
0
0
7.142857
Total
Count
5
2
5
2
% of Total
35.7142857
14.28571
35.71429
14.28571
Through Cross Tabulation, we have found the ratio of the relation between the categories of two different variables. Looking at the results, we can infer that 35.7% children use the educational toys, 14.3 % board game, 35.71 percent of them use the electronic game, while 14.2 % of them use the arts and crafts toys. Furthermore we can also infer the usage of individual type of toys, for the individual categories, in order to redefine our product line specific and our marketing mix in generic.
Chi-Square Tests
Value
df
Asymp. Sig. (2-sided)
Pearson Chi-Square
22.400a
12
0.033
Likelihood Ratio
24.702
12
0.016
Linear-by-Linear Association
10.407
1
0.001
N of Valid Cases
14
Moreover, we can look at the chi-square value, ...