Project Management

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PROJECT MANAGEMENT

Software Project Management

Part 1: Initiation1

Task 1: Video Game Market Research1

Task 2: Financial Projections: Profit Potential of Getting Into the Video Game Market2

Task 3: Candidate for Managing this Project4

Task 4: Weighted Scoring Model5

Task 5: Project Charter6

Part 2: Planning7

Task 6: Team Contract7

Task 7: Stakeholder Analysis8

Task 8: Scope Statement for the Project8

Task 9: Work Breakdown Structure (WBS)9

Task 10: Gantt Chart10

Task 11: Probability/Impact Matrix10

Part 3: Execution11

Task 12: Alternatives to Address Challenges11

Task 13: Presentation12

Task 14: Milestone Report14

Task 15: Memo to the Management17

Part 4: Controlling18

Task 16: New Gantt Chart Based On Revised Project & Schedule18

Task 17: Revised Charter & Scope Statement of the Project19

Task 18: Information to Make Sure Supplier is doing a Good Job21

Task 19: Update List of Prioritized Risks23

Part 5: Closing24

Task 20: Revised Charter & Scope Statement of the Project24

References27

Software Project Management

Part 1: Initiation

Task 1: Video Game Market Research

The video game market of UK is the third largest across the globe and the largest in Europe. According to the report of Newzoo published in 2012, the game market of UK generated approximately $6.2 billion of profits with the total figure of gamers at 33.6 million. In addition, the total time spent on video games per person per week on average is 11 hours (Companies & Markets.com, 2013, n.d). Thus, the video games market of UK is highly lucrative, and with the advancement of technology, this market is further growing on rapid pace.

The leading firms of video game market are Sony, Microsoft, and Nintendo in 2011, since these firms reported for highest value shares. Several main video game franchises are established in the United Kingdom such as Tomb Raider, Grand theft auto, Burnout, and Wipeout & Dirt (Companies & Markets.com, 2013, n.d). The country's major video game developer is currently Tiga, and primary video game publisher is the ELSPA. Research indicates that almost 52% of the total population was active gamers in 2011; but, only 52% of these gamers actually append money on video games, as remaining only play free titles. Mobile games reported the strongest current value growth in 2011 of 62% as compared to 2010 (Companies & Markets.com, 2013, n.d).

With the ongoing digital advancements, digital distribution channels have become the main modes of distribution in video game industry. Therefore, most firms deal directly with one or more digital distributors such as Direct2Drive or Steam. In addition, there are several publishers such as THQ, EA, and activision Blizzard that sell some, if not all their games via their own platform or website (IBIS World, 2013, n.d). Hence, the video game market of UK represents a tremendous growth through to 2018 with a number of remarkable launches in video games over the years (Companies & Markets.com, 2013, n.d).

Task 2: Financial Projections: Profit Potential of Getting Into the Video Game Market

Projected Profit & Loss for First 12 Months in the Scenario of Most Likely

Projected Profit & Loss For First 12 Months

 

Year 1

Year 2

Year 3

Year 4

Year 5

Year 6

Year 7

Year 8

Year 9

Year 10

Year 11

Year 12

Sales*

$ 300,000

$ 360,000

$ 432,000 ...
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