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violent video games and movies has to highly sophisticated research findings. It is now very general that a brief exposure to violent video games results in great aggression. The frequent exposure to violent games results in higher aggressi...
violent video games specifically that resulted in the decrease but long-term exposure to all video games in general. Anderson and Dill also mention that they were unable to find a definitive answer as to whether or not video games have a ne...
violent crime is that white-collar crime usually is applied to people associated with business that do not involve violence or bodily injury to another person. People tend to think violent crime occurs more than white-collar crime, however,...
violent criminal activity than ever before.2 In response to the rise in violent juvenile crime, the public has demanded that violent juvenile offenders be held accountable for their actions. To placate popular support for greater accountabi...
violent victimization rate of 124 per 1,000 populations for all persons over the age of twelve in the years 2004 to 2008 (Greenfeld, Smith, 2008). This rate is nearly two-and-one-half times the rate of 50 per 1,000 for all races in the Unit...
violent crime has become an all too common aspect of modern life. What makes a violent individual snap? Among the various explanations for violent crimes are the availability of weapons, human characteristics, a subculture of violence that ...
violent juvenile offenders in a holistic context. The main focus of the research is on young offenders and its relation with violence. The research also analyzes many aspects of past and current scenarios and tries to gauge its effect on wh...