Multiple Ways of Enhancing Human-Computer Interaction Design: Emerging Mobile Devices
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Acknowledgement
I would take this opportunity to thank my research supervisor, family and friends for their support and guidance without which this research would not have been possible.
DECLARATION
I [type your full first names and surname here], declare that the contents of this dissertation/thesis represent my own unaided work, and that the dissertation/thesis has not previously been submitted for academic examination towards any qualification. Furthermore, it represents my own opinions and not necessarily those of the University.
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ABSTRACT
The evolution of human-computer interaction design (HCID) over the last 20 years suggests that there is a growing need for educational scholars to consider new and more applicable theoretical models of interactive product design. The authors suggest that such paradigms would call for an approach that would equip HCID students with a better under-standing of the social context of technology design and development. An intrinsic part of the proposed pedagogical model is the concept of affordance or that which implicitly suggests to the user a particular kind of functionality of the product. According to cognitive theory, people approach multi-functional mobile devices by building mental models of their functions, starting with physical appearance. A case study of an HCID teaching strategy, based upon the primacy of affordance, highlights how students can be taught a range of knowledge domains for product design to support creative problem-solving and critical thinking skills.
Table of Contents
ACKNOWLEDGEMENTII
DECLARATIONIII
ABSTRACTIV
CHAPTER 1: INTRODUCTION1
Aims and Objectives3
CHAPTER 2: LITERATURE REVIEW4
What are Mobile Devices?6
Types of Mobile Devices9
Common Uses of Mobile Devices13
Operating Systems for Mobile Devices17
HCI Challenges of Designing Applications for Mobile Devices17
Hardware Challenges18
Limited Input Facilities19
Limited Output Facilities21
Designing for Mobility23
Other Hardware Challenges24
Software Challenges24
Hierarchical Menus25
Navigating and Browsing25
Images and Icons26
Programming Languages27
Knowledge Management Solutions30
Teaching Affordances33
A Theoretical Overture for Technology Design Education37
HCID Problem-Solving For Mobile Technologies39
The Problem Space39
CHAPTER 3: METHODOLOGY42
rationale for a systematic review42
Search Technique44
Literature Search44
Ethical Concerns47
Source of Information48
Search Strategy48
Resources for and Timeliness in Data Collection49
CHAPTER 4: DISCUSSION50
CHAPTER 5: CONCLUSION52
CHAPTER 1: INTRODUCTION
Human-computer interaction design (HCID) education is no longer a peripheral area of study for information technology, computer science, engineering, or industrial design scholars. Rather, the market-driven acceleration of emerging technologies increasingly demands that professionals understand multiple knowledge domains and master various skill-sets in the context of a human-centered design process (Beyer and Hoszbalatt 1998). McCrickard et al. (2004) refer to HCI as a scientific and engineering discipline working in a creative dimension. Consequently, they pose the questions: Where should the focus of HCI be? How can HCI graduate programs produce interaction design professionals with vision, knowledge, and skill, in spite of a multitude of opposing views on HCI education (Sears and Williams 1997)?
One possible approach is institutional in nature. Program directors and faculty could devise novel approaches to curriculum design that are effective in delivering a multidisciplinary blend of theory and best practice. In this way, students will acquire the knowledge and skills they need to be effective design practitioners and researchers with a broad theoretical grounding (Owen 1998). At the same time, however, HCID education should pay attention to more than institutional ...