Video Games in Education - Literature Review Outline
Video Games in Education - Literature Review Outline
Introduction
The use of video games in education is usually met with a hint of skepticism. Video games are largely used for entertainment purposes, which many hardcore academics argue - falls slightly outside the scope of true education.
72% of U.S. households play computer games or video games on a daily basis
Approximately $25.1 billion was spent on video games, hardware and accessories in 2010
1 million+ subscribers spend approximately 23 hours a week playing World of Warcraft
Surprisingly, 42% of all game players are women so there is ...