Literature Review Outline

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LITERATURE REVIEW OUTLINE

Video Games in Education - Literature Review Outline



Video Games in Education - Literature Review Outline

Introduction

The use of video games in education is usually met with a hint of skepticism. Video games are largely used for entertainment purposes, which many hardcore academics argue - falls slightly outside the scope of true education.

72% of U.S. households play computer games or video games on a daily basis

Approximately $25.1 billion was spent on video games, hardware and accessories in 2010

1 million+ subscribers spend approximately 23 hours a week playing World of Warcraft

Surprisingly, 42% of all game players are women so there is ...
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