Literature Review

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LITERATURE REVIEW

Literature Review Of The Role Of Multimodal Metaphors In Electronic Feedback Interface On Usability

Table of Contents

I.INTRODUCTION1

II.WHAT IS E-FEEDBACK INTERFACE1

III.BENEFITS OF E-FEEDBACK INTERFACE2

IV.PEDAGOGICAL PRINCIPLES OF FEEDBACK3

V.E-FEEDBACK ENVIRONMENT5

VI.STYLE OF E-FEEDBACK INTERFACE AND STUDENT ENGAGEMENT OF FEEDBACK6

VII.CURRENT E-FEEDBACK INTERFACES ARE NOT USING MULTIMODAL METAPHORS6

VIII.USER INTERFACE AND USABILITY8

IX.THINKING ALOUD TECHNIQUE8

X.METAPHORS12

AReal-world metaphor12

XI.METHODOLOGY OF CREATING METAPHORS12

AFunctional definition13

BIdentification of user problems13

XII.EVALUATION OF METAPHORS13

AVolume of the structure13

XIII.APPLICABILITY OF THE STRUCTURE13

ARepresentativeness14

BAdaptability to the audience14

CExtensibility14

XIV.MULTIMODAL INTERFACES14

XV.HUMANIZING INTERFACES14

XVI.THE CONCEPT OF (MULTI)-MODE16

XVII.THE ARTICULATORY SYNTHESIS21

XVIII.ANIMATION OF SYNTHETIC FACES22

XIX.SONIFICATIONS AND AUDITORY23

XX.PREVIOUS APPLICATIONS24

XXI.CURRENT STATE OF TECHNOLOGY24

REFERENCES28

Literature Review Of The Role Of Multimodal Metaphors In Electronic Feedback Interface On Usability

INTRODUCTION

This chapter consists of all the past literature published with relevance regarding the role of multimodal metaphors in electronic feedback interface on usability. The literature review is to identify, obtain and check various sources and other materials that may be useful for research purposes and to extract and compile relevant information necessary to the research problem.

What is E-feedback interface

E-Feedback of actions is important for single user interface systems. Feedthrough (the visible consequence of another person's actions) is just as important if the group is to comprehend what another person is doing[09]. Collaboration-aware groupware systems can be constructed to regulate the feedback and feedthrough so it is appropriate to the acting user and the viewing participants [12]. Within collaboration-transparent groupware over single user systems, we can only use what is provided. Fortunately, Google Earth, Warcraft III and The Sims are highly interactive, immediately responding to all user commands in a very visual and often compelling manner. Panning produces an immediate response, as does zooming or issuing a 'Fly to' command in Google Earth. Warcraft III visually marks all selections, re-enforcing the meaning of a gestural act. Warcraft III also gives verbal feedback. For example, if one says the 'Move here' or 'Attack here' voice command and points to a location, the units will respond with a prerecorded utterance such as 'yes, master' and will then move to the specified location. In both systems, some responses are animated over time [45]. For example, 'Fly to, Calgary from a distant location will begin an animated flyover by first zooming out of the current location, flying towards Calgary, and zooming into the centre of the city. Similarly, panning contains some momentum in Google Earth, thus a flick gesture on the table top will send the map continually panning in the direction of the flick. In Warcraft III, if one instructs 'Unit one, build a farm here [point]', it takes time for that unit to run to that location and to build the farm. These animations provide excellent awareness to the group, for the feedthrough naturally emphasises individual actions [85].

Benefits of E-feedback interface

The user interface is also called the "Human Machine Interface" (HMI) or English "Human Machine Interface" (HMI) or "Man-Machine Interface" (MMI) and allows the operator may pass over the operation of the machine beyond the observation of the system states and intervention in the process. The provision of information (" Feedback ") either via control panels with ...
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