Literature Review Of The Role Of Multimodal Metaphors In Electronic Feedback Interface On Usability
Table of Contents
I.INTRODUCTION1
II.WHAT IS E-FEEDBACK INTERFACE1
III.BENEFITS OF E-FEEDBACK INTERFACE2
IV.PEDAGOGICAL PRINCIPLES OF FEEDBACK3
V.E-FEEDBACK ENVIRONMENT5
VI.STYLE OF E-FEEDBACK INTERFACE AND STUDENT ENGAGEMENT OF FEEDBACK6
VII.CURRENT E-FEEDBACK INTERFACES ARE NOT USING MULTIMODAL METAPHORS6
VIII.USER INTERFACE AND USABILITY8
IX.THINKING ALOUD TECHNIQUE8
X.METAPHORS12
AReal-world metaphor12
XI.METHODOLOGY OF CREATING METAPHORS12
AFunctional definition13
BIdentification of user problems13
XII.EVALUATION OF METAPHORS13
AVolume of the structure13
XIII.APPLICABILITY OF THE STRUCTURE13
ARepresentativeness14
BAdaptability to the audience14
CExtensibility14
XIV.MULTIMODAL INTERFACES14
XV.HUMANIZING INTERFACES14
XVI.THE CONCEPT OF (MULTI)-MODE16
XVII.THE ARTICULATORY SYNTHESIS21
XVIII.ANIMATION OF SYNTHETIC FACES22
XIX.SONIFICATIONS AND AUDITORY23
XX.PREVIOUS APPLICATIONS24
XXI.CURRENT STATE OF TECHNOLOGY24
REFERENCES28
Literature Review Of The Role Of Multimodal Metaphors In Electronic Feedback Interface On Usability
INTRODUCTION
This chapter consists of all the past literature published with relevance regarding the role of multimodal metaphors in electronic feedback interface on usability. The literature review is to identify, obtain and check various sources and other materials that may be useful for research purposes and to extract and compile relevant information necessary to the research problem.
What is E-feedback interface
E-Feedback of actions is important for single user interface systems. Feedthrough (the visible consequence of another person's actions) is just as important if the group is to comprehend what another person is doing[09]. Collaboration-aware groupware systems can be constructed to regulate the feedback and feedthrough so it is appropriate to the acting user and the viewing participants [12]. Within collaboration-transparent groupware over single user systems, we can only use what is provided. Fortunately, Google Earth, Warcraft III and The Sims are highly interactive, immediately responding to all user commands in a very visual and often compelling manner. Panning produces an immediate response, as does zooming or issuing a 'Fly to' command in Google Earth. Warcraft III visually marks all selections, re-enforcing the meaning of a gestural act. Warcraft III also gives verbal feedback. For example, if one says the 'Move here' or 'Attack here' voice command and points to a location, the units will respond with a prerecorded utterance such as 'yes, master' and will then move to the specified location. In both systems, some responses are animated over time [45]. For example, 'Fly to, Calgary from a distant location will begin an animated flyover by first zooming out of the current location, flying towards Calgary, and zooming into the centre of the city. Similarly, panning contains some momentum in Google Earth, thus a flick gesture on the table top will send the map continually panning in the direction of the flick. In Warcraft III, if one instructs 'Unit one, build a farm here [point]', it takes time for that unit to run to that location and to build the farm. These animations provide excellent awareness to the group, for the feedthrough naturally emphasises individual actions [85].
Benefits of E-feedback interface
The user interface is also called the "Human Machine Interface" (HMI) or English "Human Machine Interface" (HMI) or "Man-Machine Interface" (MMI) and allows the operator may pass over the operation of the machine beyond the observation of the system states and intervention in the process. The provision of information (" Feedback ") either via control panels with ...