This article is the composition of Clare Bradford, in which he defines the culture of video games that reflects different expressions of society where they are being produced, playing and promoting values. Most of the time, the discussion over games usually depended over the definition, for example, whether they are good in relation to narratology and ludology. Bradford argues in his article that games are intercrossed products that engage the player into its vigorous actions and social processes. Being a complex form, games provide analytical strategies that bring into account of the multifaceted ways where they develop meaning and ...