Human Computer Interaction

Read Complete Research Material

HUMAN COMPUTER INTERACTION

Human Computer Interaction



Human Computer Interaction

Introduction

The aim of the paper is to promote greater understanding and awareness of Human Computer Interaction within business technology environment & to study the principles of good computing ergonomics from the technological users' viewpoint.

Human-computer interaction (HCI) has traditionally been the domain of engineering and psychology. Here, we approach it from the perspective of design. Our focus goes beyond simply using technology to solve a problem. It is about creating a technology experience that will be functional, intuitive, and even delightful for the people who use it.

The goal of the human-computer interaction design (HCI/d) program is to teach you to think like a designer. Our approach is research-based, but never rigid. Though students follow a highly structured curriculum that prepares them for a professional career, there is plenty of room to pursue individual interests.

Human-computer interaction (HCI) is an area of research and practice that emerged in the early 1980s, initially as a specialty area in computer science. HCI has expanded rapidly and steadily for three decades, attracting professionals from many other disciplines and incorporating diverse concepts and approaches. To a considerable extent, HCI now aggregates a collection of semi-distinct fields of research and practice in human-centered informatics. However, the continuing synthesis of disparate conceptions and approaches to science and practice in HCI has produced a dramatic example of how different epistemologies and paradigms can be reconciled and integrated.

Discussion and Analysis

The challenge of personal computing became manifest at an opportune time. The broad project of cognitive science, which incorporated cognitive psychology, artificial intelligence, linguistics, cognitive anthropology, and the philosophy of mind, had formed at the end of the 1970s. Part of the programme of cognitive science was to articulate systematic and scientifically-informed applications to be known as "cognitive engineering". Thus, at just the point when personal computing presented the practical need for HCI, cognitive science presented people, concepts, skills, and a vision for addressing such needs. HCI was one of the first examples of cognitive engineering.

Some think of HCI as a purely applied field. However, being applied does not mean lacking in relevance to basic science. Stokes (1997, 33) argued that the quest for fundamental understanding and considerations of use are two separate dimensions of a 2 x 2 table rather than opposite ends of a continuum. He used Pasteur as an example of research that sought both fundamental understanding and practical solutions. Whereas some research in HCI is close to purely applied, as we hope to show in this review, much of it falls in Pasteur's quadrant.

Cognitive Modelling

One of the longer-running cumulative efforts in HCI is the attempt to understand in detail the involvement of cognitive, perceptual, and motor components in the moment-by-moment interaction a person encounters when working at a computer. This effort stands in contrast to a lot of traditional psychological research in that the goal is to understand how multiple components of behaviour interact, not just how one works. This line of work began with the now-classic work by ...
Related Ads