Project evaluation is the single most important component in the success of any game event oriented venture. Many projects end up failing or having to be revamped over and over because of poor evaluation. If there is not a solid blueprint then there really is no where to go. Game event project evaluation is especially difficult because the game event must plan a project to utilize the strengths of each individual member to the betterment of the project and the game event as a whole.
There are several steps have to be completed. The first step is a clearly defined goal. What is the game event trying to accomplish with this project? The second step is defining a hierarchy. There have to be clearly defined roles for each game event member. The game event has to decide who will take on which roles of the project and how to overcome conflicts that may arise with those roles (Heinrich et al 2004 139-145). The third is individual and group norms. There must be parameters within which each game event member operates. The fourth step is to identify potential pitfalls the game event may encounter. Workflow has to be setup in such a way that the effectiveness of the group is not compromised. The fifth and final step in project evaluation is making sure that the project is completed. So many times game events either get bogged down evaluation or the game event does not do enough and the project is never completed. If the game event has a good plan for the project, the projects chances for success will dramatically increase and each game event member will share in a sense of fulfillment.
What is the stated goal in accomplishing this project? The question would seem to have an easy answer, but in reality, it can be the most difficult question facing a game event. Just completing a task is cannot be the only goal of a project. There has to be a benefit to the game event as a whole and to the individual game event members. It is like currency according to Kreitner-Kinicki. Kreitner-Kinicki states:
The economic notion of exchange is at the heart of this model. In starkest economic terms, people exchange their time and labor for money when they take a job. But as this model realistically shows, there is much more at stake than just the exchange of time and labor for money. Individuals, organizations, and game events have many “currencies” the can grant or withhold.
A project's hierarchy or chain-of-command is very important in a game event environment. Each game event member must be honest in their assessment of their own qualifications and abilities. Game events should make sure that there are enough skills represented in the game event to complete a project. An evaluation should be completed on each game event member to determine how to plan each part of the projects parameters. There has to be clear consequences for each individual ...