Gaming Addiction

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GAMING ADDICTION

Computer Gaming Addiction

Computer Gaming Addiction

Introduction

The video game has changed a great deal over 50 years that the game has existed. As the industry has changed the games image has also changed (Aarsand, 2007). As the video games increasing popular, scientific interest in the video games effect on an individual has also significantly changed. There are little research has been done to see how the video games on computer have affected on social interaction. The computer games, whether negative or positive is most likely to beyond from the individual. The friends and family of the person also experience the effects (Przybylski et.al, 2010). Friends and family members can become closer through interaction and relationship which can develop without face to face contact. However, misuse of the computer video games can potentially lead to dependence upon the games for the social interaction and individual academic performance.

As video games have begun to modify the ways through which individual interact, concern over how individual gamer behavior affected has become an increasing issue. Aim of this research is to focus on individual gamer behavior affected on social interaction by the computer video games.

Discussion

Internet Generation

Baranowski et.al, (2008) suggested that when children grow need for symbolic communication tools such as the internet have become more and more important. As technology improve over the last couple of decades, ease of communication has also significantly increased. Adolescent starts using internet in forms of online gaming, online relationship and online entertainment (Aarsand, 2007).

Social Development

The internet and computer video games have been increasingly present in the lives of both children's and adolescents. There are may question have been raised on how these mediums affected adolescents social development. Study indicates that video games players are mostly goal seeking and students of high achievement (Andrews & Murphy, 2006). Online video games need a higher level of social cooperation and interaction. Past study suggests that gamers are mostly socially inactive to play their games with friends and family (Przybylski et.al, 2010). In addition, more than 70% gamers made good friends within the environment of games (Carnagey, & Anderson, 2005). The research indicates that online computer game can be a storing medium through which adolescents are significantly able to interact with other and create a meaningful connection with others (Baranowski, et.al, 2008). Another study suggests that players have deeper enjoyment and immersion when they playing with other as compared to playing with other opponent on computer (Kirsh, 2003).

The internet may also provide adolescents with the means of establishing own identities. There is a limit amount of communication and information opportunities that available on the internet offer adolescent that can take as discover whom they are. This is suggest that the internet may operate buffering system for the social development and enabling experiencing shortcoming in a situation of real world to form meaningful online relationships (Kirsh, 2003).

Moller & Krahe, (2009) argues that computer video games may not determinant to the social development for those adolescents who are older than 35 years of age and able to ...
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