Violent Video Games Effects

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VIOLENT VIDEO GAMES EFFECTS

Violent Video Games Effects

ABSTRACT

The study explores the concept of the effect of violent video games in a holistic context. The main focus of the research is on violent video games and its impact on society and its behavior. The research was conducted using primary research methodology. Questionnaires were sent through Facebook and emails and feedback was obtained. The result shows that the people believe that video games have a tendency to spread violence among society and influence its behavior. Furthermore, it was also found that people would like video games and other forms of media to come under censorship laws.

Violent Video Games Effects

Introduction

The video games effect is what I will be doing as a final project for this class; People of all ages in most modern countries get a heavy dose of violent media, especially in TV programs, films, and video games. Potential harmful effects of media violence have been scrutinized for over six decades, and considerable consensus has been reached on several of the most important issues.

Although playing any violent game stimulated aggressive thoughts, playing a more realistic violent game stimulated significantly more aggressive feelings and arousal over the course of play. There have been three decades of video game research that have examined the short-term effects of playing violent video games on aggression. These short term studies have investigated a number of possible outcomes that result from violent versus nonviolent video game play, such as aggressive thoughts, aggressive feelings, and physiological arousal.

Literature Review

Video Games as a Major Entertainment Media

Today, video games have turn into one of the most entertaining media for children a s well as adults. It is estimated that 4 out of 5 homes in the United States with male children have a video game system. The modern era of video games started in the year 1970 with the emergence of games like Asteroids and Space invaders and the launch of the 70s famous game Atari 2600 console (Anderson, 2004).

The popularity of video games is evident when one considers that video game annual sales have surpassed movie ticket sales in recent years and that the video game industry has grown from a single company producing one video game and generating less than $1,000 in annual sales to countless companies with annual sales totaling more than $20 billion worldwide. Some researchers have projected that video games are now in an estimated 80% of homes with boys aged 8-16. In a recent survey of over 600 eighth and ninth grade students, children averaged 9 hours per week of video game play overall, with boys averaging 13 hours per week and girls averaging 5 hours per week. Among younger children, one group of researchers noted that 59% of fourth-grade girls and 73% of fourth grade boys reported that their favorite video games were violent ones. This trend to prefer violent video games is likely a result of the large amount of marketing that video game companies aim at children younger than 17, and the ...
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