Violent Video Game And Aggressive Behavior In Children Of All Ages

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Violent Video Game and Aggressive Behavior in Children of All Ages

Introduction

Playing violent video games like Doom, Wolfenstein 3D or Mortal Kombat can increase a person's aggressive thoughts, feelings and behavior both in laboratory settings and in actual life. Furthermore, violent video games may be more harmful than violent television and movies because they are interactive, very engrossing and require the player to identify with the aggressor, say the researchers. Children and young people with a penchant for violent computer games are at high risk of becoming violent themselves. Brutal violence of young people as the school shooting in Littleton, Colorado in 1999, or from Erfurt last shake the public and let us always ask for the causes(Anderson & Dill 772). In these and similar cases (Paducah, Kentucky, Jonesboro, Arkansas, Bad Reichenhall) revealed that the juvenile offender highly intense violence-containing video and computer games were busy with before. Since they are also the acts of self-similar scenarios exported the game, computer games are often a cause of these tragedies considered. But such a conclusion is justified? Can, starting this extreme of cases, concluded that violent video games in general make-containing aggressive? Representatives of the computer games industry deny this relationship. They point that millions of young people and deal with these games not to be murderers out. The players themselves have vehemently that these games have a harmful influence they had(Anderson & Carnagey 199). You could very well be the fictional world of video games and their own reality distinction between. It is doubtful whether the game ends any reliable information about their feelings and impulses to violence consumption at or does. However, results are often cited when violence is played down in computer games.

The risk of daily

Video games are targeted primarily at boys ages 7 to 14. These are the categories of "adventures" and "sports" content often violent obtain the most success with these kids. A 1998 study at Simon Fraser University revealed that 60% of teens big video game users prefer those with lots of action and battles.

The advent of interactive media is relatively new, it is difficult to know how violence combined with the interactivity affects behavior. It appears that repeating the same violent acts in video games may predispose to aggression in some children, especially those in whom there is an overflow of anger and hostility. The computer and video game industry, has developed rapidly in the last 20 years and the last ten years especially dominate brutal, violent games to market(Bensley 244). They are almost children of all ages are available. Computer games are an integral part of life and leisure of children and adolescents. Content and impact on the game thus cannot be indifferent to a society. The few experimental studies show, however, that the use of violence in computer games, aggressive behavior, aggressive thoughts and feelings in children and young adults very much influenced.

Some argue that many children and adults play violent video games and watching violent television programs without being violent. Studies show that ...
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