In this section of the paper, we will introduce the evolution and development of video games. Previously, video games were considered a luxury and few, fortunate children were able to append their time play such games. With the advancement in technology and the availability of the medium, it is made available in every home, for every child in the United States.
Discussion
In this section of the paper, we will discuss the significant impact of video games on the attitudes and behavior of children. Video games have a significant impact on cognitive development of children. However, the impact has severely been discussed, as these impacts have both positive and negative aspects depending on the game's content.
Researches
A number of studies have been conducted to research the impact of violent content in video games and their impact on the cognitive development which shapes the attitude, values, believes and shapes the overall behavior, as a result. Violent content of video games negatively influences the attitude of children.
Laws against violent video games
In this section of the paper, we will consider the legal impositions and bans against violence in video games.
Conclusion
We will conclude our discussion with a though that video games can be productive or detrimental, it is the content of the game which decides its role and impacts on children around the world.
Violence in Video Games and Impacts on Children
Introduction
For several years, video games occupy much of our free time of children and their demand is increasing in the market. Surprising that a child only six years old can master a console, but in most households with children under 14 years is a video game are becoming more attractive and accessible. Video games have evolved greatly, especially in their visual quality, but also in their pedagogical skills. Currently many schools use games to teach certain subjects and teach values. However, the concern before the game often is motivated by the lack of benefits and damages.
On one hand, some argue that this entertainment can lead to social isolation, which parents must pay attention to, and see that their children do not engage in violent games, and propose other activities that do not require their keen observation to what they are doing. In response, manufacturers report within the product that if a child has epilepsy, he or she should consult a specialist before playing the game. On the other hand, the more favorable voices underline the excellent use of video games and affect their educational, improvement and acquisition of manual skills (IBP, 2007).
Discussion
Most children's favorite video games include violence and the number of titles produced violent cutting continues to rise. The considered extremely violent have increased their sales by more than 30% in recent years. In contrast, less accepted games are those that contain educational aspects. In this regard, 38% of children recognize that if their parents know the content of some of their games would not let them ...