Piracy

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PIRACY

Piracy



Acknowledgements

Thanks to: Alan Meades who has helped me point my dissertation in the right direction and kindly taken his time to support me through the whole process, to all the people who took part in any structured interviews, surveys online and any other primary research methods. Special thanks to Dean Samed who helped me decide specific topics for the dissertation and structural approach, also I would like to thank my family for their support.

Abstract

The goal of the dissertation is to get a clear percept knowledge gain for when cloud computing is more introduced into the future, and to see any levels of piracy have been changed in any form of media such as games, music files and films. Looking over documentation used in most common forms such as publications on the internet or books, the topic of cloud computing being utilized for the reduction, even potentially extinguish the problems that piracy enrage upon the industry, in depth research hasn't really been conducted. Looking over published material I can see that network computing industries are looking for different ways to stop piracy, as they lose ten figured profits from sales every year. The consumers of any media product don't appear to be bothered by this as everyone wants their pleasures in life to be free, meaning they will use piracy in life to get something they really want, people don't realize how much they cost the industry per year and piracy is considered positive now because the majority find a use for it in their lives and the piracy/copyright laws have been casted aside and considered unnecessary and not upheld.

Terminology

Keywords for the Reader:

Centralized Data- where data is collected and stored in a server farm in the hierarchical setup of the cloud.

Infrastructure as a Service- host IT systems such as websites online, without having to buy additional Software/Hardware.

Peer-to-peer protocol- In distributed network architecture, people make their files in their online data space available to other people browsing on the network.

Platform as a Service- generates all services like Software/Apps required to run web based applications without downloading Software or installations.

Private Cloud: A Cloud Computing environment with boundaries for business/organizational usage.

Service Level Agreement- this is a contract setup by the provider of that service which the user of that service is in an agreement with.

Software as a Service- The purchases of software and you instantaneously have it online (no download), through a subscription.

Third Party Host- Person within the company manages your files.

Research Question

Will Cloud Computing reduce the level of Piracy?

Table of Contents



1. Introduction6

2. The History of Cloud Computing following up to now8

2.1 The History8

2.2 Recent Events9

3. The Four Case Studies12

3.1 Google Docs12

3.2 Bittorrent as a Suspect for a widely used Source for Piracy14

3.3 Onlive Gaming System and future of Cloud Computing19

3.4 Microsoft's Action on Piracy22

4. Copyright & Ownership27

5. Conclusion31

6. References34

1. Introduction

“Software piracy is a problem that stems from a basic lack of respect and value of intellectual property”

-Darren Wilkins, 2010

“SaaS will reduce piracy to a great extent”

-Krishnan ...
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