The Influence Of Viewing Media Violence On Aggression
Abstract
With even more interactive media being now available for our children through the forms of the internet and video games numerous experiments have exposed children to media violence and observed violence and aggression levels. In the short term media violence increases arousal and the unconscious urge to imitate the observed violent behaviours, where, in the long term it causes the perturbing decrease in negative emotional response, the virtual desensitization of our children. Concerns are also feared over different adverse reactions in children, including excessive fear of the world, as well as violent aggression and becoming less sensitive to suffering and pain (desensitization) The level of concern of the impact on future social behaviour of our children has led to numerous experiments being carried out to conduct whether or not there is reason for trepidation.
Media Violence On Aggression
Introduction
The effects of media violence and the ultimate desensitization of today's youth are causing mounting worries over children's development in such a technological world. The average child of today watches 5-6 hours of television, in which they are subsequently exposed to 100,000 violent acts in their mere childhood years. It is undeniable that a child learns and therefore reacts accordingly to the stimulus they are exposed to. Such significant exposure has hence sparked growing concerns amongst parents over the detrimental effects of media violence exposure; through the forms of material such as television, movies and video games, to the youth of today. It is now clear that there is a direct relationship between media violence exposure and aggressive behaviour in both the short and long term. In this investigation we shall explore the factors surrounding a topic which is much discussed in our society today - the level of influence Media violence have on our aggressiveness, as individuals, and as a society as a whole. We shall in particular focus on TV in this study, due to TV being the most popular Media, and also due to the limitation in size of the project itself.
There are four variables in this study and they are:
Provoked aggression before watching the film
Provoked aggression after watching the film
Memory score
Violence rating
Research Method
In this report we used quatitative research method.
Result
Descriptive Statistic:
Descriptive Statistics
N
Minimum
Maximum
Mean
Std. Deviation
PAQbefore
89
36
130
95.46
20.792
Valid N (listwise)
89
The above table shows the descriptive statistic for Provoked aggression before watching the film. It can be seen that the average is 95.46 and standard deviation is 20.792.
Descriptive Statistics
N
Minimum
Maximum
Mean
Std. Deviation
PAQaf
89
35
140
97.55
22.389
Memory
89
1
10
6.16
2.039
ViolenceR
89
4
10
7.93
1.437
Valid N (listwise)
89
The above table provide descriptive statistic for the rest of variables it can be seen that the mean for Provoked aggression after watching the film is 97.55 which is higher than the mean before watching the film.
Frequency Distribution for PAQ before and PAQ_ After
paqbefore (Binned)
Frequency
Percent
Valid Percent
Cumulative Percent
Valid
<= 43
2
2.2
2.2
2.2
44 - 60
5
5.6
5.6
7.9
61 - 78
7
7.9
7.9
15.7
79 - 95
22
24.7
24.7
40.4
96 - 113
36
40.4
40.4
80.9
114+
17
19.1
19.1
100.0
Total
89
100.0
100.0
PAQaf (Binned)
Frequency
Percent
Valid Percent
Cumulative Percent
Valid
<= 42
1
1.1
1.1
1.1
44 - 62
7
7.9
7.9
9.0
63 - 82
11
12.4
12.4
21.3
82 - 101
27
30.3
30.3
51.7
102 - 120
31
34.8
34.8
86.5
122+
12
13.5
13.5
100.0
Total
89
100.0
100.0
Comparison of Two data Sets - Paired Data (PAQ before and PAQ after)