Gaming -- Analysis of pricing strategies and policies in the online and offline and Game Industries' Environments
ACKNOWLEDGEMENT
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DECLARATION
I , hereby declare to the best of my knowledge that all the contents of this thesis represent my personal authentic work, and that no such thesis has been previously submitted for any academic examination or any other qualification. Additionally, it is a representation of my own personal opinions, and does not have anything to do with those of the University.
The research focuses on the Analysis of pricing strategies and policies in the online and offline Game Industries. The research reviews a decent amount of literature to properly identify factors and issues involved in the management of such factors, and how engineers can help them.
An online game (or gaming on the internet) is a game playable through a computer network or consoles connected to the internet. Offline gaming are referred as home and personal consumer game machine games and are also known as console games. It is essential to keep in mind that all the games Nintendo launch on their consoles are more expensive as compared to 3rd party software. Additionally companies that launch games on their consoles set prices lower that the prices some of Nintendo's game sell. This is apparent by the sale of Resident Evil Revelation on the 3DS hand held system where the amazing game was sole at the standard 3DS price even though the game was on a 4GB card.
TABLE OF CONTENTS
ACKNOWLEDGEMENTII
DECLARATIONIII
ABSTRACTIV
CHAPTER 01: INTRODUCTION1
Online Gaming1
Offline Gaming2
Pricing Policy2
Aim of the research2
Objectives of research3
Research Question3
CHAPTER 02: LITERATURE REVIEW4
Forces that determine the Price5
Pricing strategies6
Pricing Tariffs7
Challenges9
Managing the Winner-Takes-All Dynamics10
Platform competition11
Equilibrium structure of markets13
Supply Chains role in pricing14
Cost of Uncertainty16
Markets are structured17
Nintendo17
Evaluation of Games and their prices19
Capcom20
Resident Evil21
After Sales effect on pricing21
Transactions between the two sides of the market22
Gaming Console Consideration23
CHAPTER 03: METHODOLOGY25
Overview25
Research Design26
Descriptive Research26
CHAPTER 04: RESULT AND DISCUSSION27
Nintendo's defence on pricing28
Demand of the market29
Market Structure31
Video Game Heterogeneity31
Two sided markets and effect on price33
Two-sided market and their effect on Game prices35
Price Structure36
Inefficiency of free entry38
CHAPTER 05: LIMITATIONS OF THE STUDY40
CHAPTER 06: CONCLUSION AND FUTURE RECOMMENDATIONS41
Alternative scenario41
Vertical integration on console price42
Dominant platforms44
REFERENCES46
CHAPTER 01: INTRODUCTION
The research focuses on the Analysis of pricing strategies and policies in the online and offline Game Industries. The research reviews a decent amount of literature to properly identify factors and issues involved in the management of such factors, and how engineers can help them. Primary information was collected via interviews and questionnaires to help shape the findings into an authentic conclusion. To carry out the research, it is important to understand the different type of gaming, and to know the companies who are most prominent in utilizing different pricing strategies, companies such as Capcom and Nintendo...