Dreamworks Animation

Read Complete Research Material



DreamWorks Animation

Introduction

Digital art and animation refers to the use of computer-generated visual imaging techniques, which are used most prominently in the film and computer game industries. It also refers to the use of simulated graphics, rendering, and image manipulation in art installations, software, and interface design.(Darley, 548)

Companies involved in the development and production of these techniques include Industrial Light and Magic, Dreamworks, Klasky Csupo, Pixar, and Disney. Films noted as leading examples in the use of computer-generated animation include Jurassic Park (1993), Titanic (1997), A Bug's Life (1998), Antz (1998), and The Matrix (1999). Types of films such as these fall into two major categories: films that use digitally animated characters and effects alongside, or integrated with, traditional techniques (e.g., Titanic); and those that use these effects to produce an entire film (e.g., A Bug's Life).

Discussion

The development of digital art and animation techniques can be traced through several intersecting fields. The art of special effects in the film industry has developed from analog effects and animation to computer-generated images. Fine art animation and photography have also had direct input. These developments can be seen through the evolution of cartoon and animated forms, which have developed from the use of models and drawings, which are then filmed to create movement, to the use of simulation, where three-dimensional modeling and computer animation can be rendered directly through the software. Aesthetic influences from print forms such as graphic novels and Japanese anime are also relevant, as are animated film and science fiction.(Darley, 548)

The development of the field of digital art and animation also owes much to the computer-gaming industry, research into avatars and multi-user environments, and techniques such as motion capture and rendering. Sound and voice synthesis is also an important aspect of this field. It is via computer games that cutting-edge digital art ...
Related Ads
  • Build-A-Bear Workshop
    www.researchomatic.com...

    The company introduced huggable Shrek and its outfit ...

  • Dreamworks
    www.researchomatic.com...

    In the same year, DreamWorks animation divisi ...

  • Shrek
    www.researchomatic.com...

    Technologies from HP and AMD supported the film stud ...

  • What Factors Have Contrib...
    www.researchomatic.com...

    Animation Techniques and Technology in Pixar ...

  • Capital Structure
    www.researchomatic.com...

    DreamWorks Animations SKG, Inc was founded an ...