I would take this opportunity to thank my research supervisor, family and friends for their support and guidance without which this research would not have been possible.
DECLARATION
I, [type your full first names and surname here], declare that the contents of this dissertation/thesis represent my own unaided work, and that the dissertation/thesis has not previously been submitted for academic examination towards any qualification. Furthermore, it represents my own opinions and not necessarily those of the University.
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ABSTRACT
In this paper we present a new methodology for producing 2D and 3D paper clothes, with realistic behaviour, providing users with an opposite feel for the garment's details. The 3D garments that are produced, using our methodology, originate from 2D and 3D patterns of real paper and correspond to the regular sizes that can be found on a shop floor. Our aim is to build a compelling, interactive and highly realistic clothes of 2D and 3D combined fashion that would be worn by models. By merging the approach often used by the fashion industry, in designing clothes, and our own methodology for creating paper dresses prototypes, we present a new technique providing that would make it easy for the top star models to try paper dresses and wear them in their concerts, fashion shows and other fashion related events. The entire process starts from the creation of prototype of paper dresses that will be tried onto visual models (either male or female), using standard measurements, which form the basis for paper dress modeling. The prototype creation will then be shifted to computer and software application in order to maintain the accuracy and scaling of the paper dresses. Using splines, the 2D garment patterns are created and then seemed together around a virtual human body, providing the initial shape. A simulation is made using the seemed garment by applying physical parameters based on real fabric properties. Once the paper dress has been created, a real time platform, which has been embedded inside a web browser, is used as an interface to the Internet. We extend the web interface to add interactivity and the ability to dynamically change textures, clothes, body measurements, animation sequences and certain features of the virtual environment. The whole methodology does not aim to build only a virtual dressing room that showcases paper dresses, where customers can view paper dresses fitted onto their own virtual bodies but to visualize made-to-measure clothes, animate them, visualize the cloth behavior and to add interactivity. The entire Virtual Try-On experience is a process of targeting the clientele, designing the clothing collection, dressing the virtual models and then using the web as a virtual shop floor.