1. A One Page Research Proposal For Order Id: 13002840

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1. A one page research proposal for Order ID: 13002840

Background of the Study

It is untrue that video games cause people to become brainless, dim-witted zombies. Here again, they do quite the opposite. A survey of professional business persons found that those who had played video games in their youth had better business skills in areas like teamwork and careful risk taking.

Problem

Video games have been under a lot of scrutiny the last few years. Many people believe that they have harmful side effects, and that children and teens should not be allowed to play them.

Rationale and Significance of the Study

Games do challenge them in many areas which will help them to grow up to be smarter. Most video games force players to come up with strategies and solve puzzles to reach and defeat enemies (Eron 219). Sometimes either a real life friend or AI (Artificial Intelligence) character's help is needed as well.

Literature Selection Criteria

The selection criteria for the literature will be twofold: relevance and the year of publication.

Research Method

For this study we will utilize the qualitative research approach. Qualitative research is much more subjective than quantitative research and uses very different methods of collecting information, mainly individual, in-depth interviews and focus groups. However, since this research study will be a secondary qualitative research the data that has been collected for qualitative analysis has been through an extensive review of literature that has been published in the field in the past few years.

2. A one page full sentenced outline for Order ID: 13002840

Outline of the Paper

I. Introduction

Background

Problem

Rationale and Significance

II. Literature Review

III. Research Methodology

Research Method

Literature Selection Criteria

Search Technique

3. Revise Order ID: 13002840 (Change the Citation style to MLA)

Chapter 1: Introduction

Background of the Study

It is untrue that video games cause people to become brainless, dim-witted zombies. Here again, they do quite the opposite. A survey of professional business persons found that those who had played video games in their youth had better business skills in areas like teamwork and careful risk taking (Lewis). While these gamers obviously did not stay up all night trying to find all one hundred twenty stars in Mario 64 and suddenly know how to run Microsoft.

Problem

Video games have been under a lot of scrutiny the last few years. Many people believe that they have harmful side effects, and that children and teens should not be allowed to play them. Despite the popular movie depiction, video games do not lead people to live in alone their mother's basement, scarcely coming out into the daylight. In fact they typically increase social interaction.

Rationale and Significance of the Study

Games do challenge them in many areas which will help them to grow up to be smarter. Most video games force players to come up with strategies and solve puzzles to reach and defeat enemies (Eron p.219). Sometimes either a real life friend or AI (Artificial Intelligence) character's help is needed as well. Encounters with these virtual challenges on a regular basis help build a strong base for many ...
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