Many has raised a concern regarding changes in learning space that people can use in education and learning, pushing teachers to think creatively and ahead of traditional groups of informal and formal learning sites in imaging more multifaceted association between the real world and classroom. The gradual increase and reliance on emerging trends of global classroom, greater stress on experiential learning, and growing reliance on ever-increasing virtual learning, leaders in higher education should take into consideration their work from several different perspectives.
Teachers and other educational professionals seek for means to transform the classroom by effective learning space design, as well as adhere to Universal design principle. Universal design concept emphasis on seven standards in learning spaces, which include space and size for use and approach, low physical effort, tolerance for error, perceptible information, intuitive and simple use, flexibility in use, and equitable use. However, all elements are strongly associated to the creation of learning space; they also have an association with the educational program and how it is right.
In several classrooms, a diverse range of relevant political events and human interest are shared with the learners. Such “digital stories” are utilized to demonstrate how relevant and authentic events and personal stories can create an emotional link with the students. Additionally, tools of social media like Skype, Facebook, Twitter and YouTube, and examples are employed to demonstrate how they can rapidly disseminate stories and content across the world, nearly instantly.
Teachers can gather for live event for one hour in the virtual world or watch live-streaming on YouTube with the Google Hangout use on the channel Gamesmooc. Lecturers embrace teachers Trish Cloud from North Carolina and Melody Collier from Texas who will talk about their experience with education and Minecraft. Students can give their opinion and broadcast it by using Minecraft. This refers to an opportunity to see and hear how few students and educators are making use of Minecraft and to ask questions of both students and teachers.
Minecraft use in school has boosted for several reasons, one being the clear alignment to digital citizenship, collaboration, communication and problem solving (all common core standards must be embedded). In addition, learning via game based has obtained more attention, (presently at the Gartner's Hype Cycle top) and teachers are distinguished that learners interest and motivation of the student in learning via this technology type.
New Media and ICTs
The emergence of new media and ICT refers to a force in economic and social development presents several possibilities to the systems of education of both developing and developed countries. Much discussion regarding how new technologies may be used in the middle, and low income nations is on the use of tablets, desktops and PCs. Less was talked about peripheral devices that in my view usually deemed within the framework of how they can be employed to extend and enhance the functionality of the “major” devices of computing available in education ...